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000146_owner-lightwave@webcom.com_Sun Jun 11 08:33:19 1995.msg
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1995-07-04
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(1.37.109.15/16.2) id AA004864799; Sun, 11 Jun 1995 08:33:19 -0700
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(5.65c/IDA-1.4.4 for LightWave Mailing List <lightwave@webcom.com>); Sun, 11 Jun 1995 18:36:19 +0300
Date: Sun, 11 Jun 1995 18:36:18 +0300 (IDT)
From: Zapa Digital Art <zapa@zeus.datasrv.co.il>
Subject: Re: Curtains
To: LightWave Mailing List <lightwave@webcom.com>
In-Reply-To: <20ce01bb.4044b-sallen@soulcage.inmind.com>
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On Sun, 11 Jun 1995, Scott P. Allen wrote:
> I'm working on a scene which will include curtains flowing
> in the breeze.I thought this might be a simple task but I have
> run into trouble not only making them move naturally but also
> figuring out the best way to make the model for them.Any
> suggestions would be greatly appreciated.Thank you in advance!
Use Tripled, sub divided planes and apply the Ripples displacement map to
them. Position this map so that the texture center is in the bottom edge of
the curtain (check in Modeler to obtain that info) and assign a falloff
so the texture disappears completely at the top edge. For example, if
your curtain is 2m tall, the falloff should be 50% for Y. Experiment to
perfect. Enjoy!
Nir Hermoni, Israel
zapa@datasrv.co.il
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Zapa Digital Art <zapa@zeus.datasrv.co.il> sent this message.
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